Higher Quality Video Game Software Development
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Higher Quality Video Game Software Development
Case Study: Nihilistic Software
Nihilistic's big wins using Central Desktop:
  • Higher quality video game software development
  • A more efficient game development cycle
  • Easy access to the most up-to-date files
  • Everyone knows what's going on

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About Nihilistic

  • Independent Video Game Software Development
  • Develop Games for the Sony PlayStation 3 & Xbox 360
  • Spend a year and a half to two years working on bringing each new game to market
  • Manage a unique mixture of:
    • Graphic Artists
    • Programmers
    • Texture Artists
    • Modelers
    • Sound Designers

The Challenge: Needed Way to Track and Manage Game Software Development

  • It was horrendously difficult to track the flow of communication & decisions once they were made
    • A huge number of complicated design documents started with designers, then were handed off to programmers & artists to implement
    • People had a hard time finding & searching for documents, then knowing which version was the most up-to-date
    • Trying to send large files back and forth via e-mail or trying to communicate where things were at on a shared drive was grueling
  • Being in such an extremely competitive market space time spent redoing work or rethinking decisions could be a killer

The Solution: Central Desktop's Centralized Document and Project Management Solution

  • Putting all the design documents in a single centralized place, online at Central Desktop, made them easy to find
    • It's searchable
    • Version control ensures that everyone has the latest, most up-to-date version of the files
    • File changes can be tracked by individual designer, artist, or programmer
    • Entire art galleries can be uploaded
    • The gallery visual tools combined with the database creation wizard makes it easy to view & access a database of rich images
  • Providing a workspace where everyone can see what is going on is an essential tool for managing the large magnitude of changes Nihilistic makes daily
    • Decisions are tracked as they are made
    • Everyone has access to the latest, most up-to-date information via Intranets
    • Constant updates are received on projects as tasks are completed
    • The integrated task management & task tracking system makes it easy to get tasks done & hand things off to the appropriate people
  • The entire development cycle for producing games has been set-up as a basic template, where the process is tweaked to make things easier & easier for each new game developed
  • The public & private folder system for internal vs external users has been a great, easy way to communicate with Nihilistic's publisher
    • Documents, designs & artistic concept files are just moved from a private folder to the publisher's public folder and then the publisher can see them
    • Delivering on design milestones & allowing the publisher to see things being worked on has become much easier

Additional Benefits:

  • Great visual tools, uploading art galleries, & scrolling through rich images
  • Good methods for setting up databases
  • Allows people to get tasks done & hand tasks off to other people
  • It is simple to use for not just hard core programmers, but artists, designers, and producers
  • New features & bug fixes to Central Desktop come every few months
  • Nihilistic's entire development cycle has become more efficient
    • There are less mistakes, redos, and rethinking of decisions that tends to be common in the industry
    • The efficiency gains enable Nihilistic to:
      • Develop higher quality, better, more competitive games
      • Get better game ratings
      • Get better review scores
      • More acclaim from the press
"We evaluated a lot of different systems and spent about two weeks literally trying a dozen different hosted solutions. We set a basic skeleton framework up on each one. Central Desktop is the one that we liked the most."
- Robert Huebner, CEO
See it in Action:
Click Thumbnail below
  • Nihilistic Software uses custom tabs within each workspace to manage the various stages of game development.
  • Each new project gets a customized home screen with links to the most important information for each department involved in game development.
  • Nihilistic's tech department uses it's section of the workspace to manage feature requests, design briefs, and other necessary documents.
  • Nihilistic Software's workspaces are created for each new game in development.
  • Nihilistic Software utilizes the Central Desktop version tracked file sharing to share files among it's internal and external collaborators.
  • Each department at Nihilistic has it's own area for sharing files, announcements, etc.
  • Nihilistic Software creates task lists for each department involved in game development. This allows each department to work individually and collaboratively on every stage of development.
  • Nihilistic makes use of the Table Of Contents feature in Central Desktop to keep track of all of the pages within each of it's workspaces.
  • Industry: Software Development, Entertainment
    Use: Project Management Software, File Sharing, Design Collaboration
    Profile: Business Team, Small Business, Workgroups
    Subscription:Company Plan 5
    # of Employees:56
    Setup Time:Very Quick


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